When comparing Perception vs Dark Souls III, the Slant community recommends Dark Souls III for most people. In the question“What are the best single player games on PS4?” Dark Souls III is ranked 50th while Perception is ranked 106th. The most important reason people chose Dark Souls III is:
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story. Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you. Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Unique premise creates compelling gameplay
Using echolocation to get around as blind girl is a very interesting premise. By taking a step or tapping your cane on the floor, it sends back information that you can use to navigate the house. However, this same noise can also alert a ghost to your location, meaning you'll need to tread carefully while you search the sprawling house. Carefully navigating the house, searching for clues, and avoiding the ghost all come together to create some pretty compelling gameplay.
Pro Tense atmosphere
Stumbling around a strange house only using echolocation to guide you can be daunting enough, but the addition of a scary presence who stalks you creates some very scary moments. Having to stand perfectly still in a dark corner or hiding behind some boxes while some unknown entity strolls through the room really gets the heart racing. Every footstep or tap of your cane can alert it to your whereabouts, making each step a fairly nerve-racking experience.
Pro Easy mode makes it accessible for all
There is an easy mode where the ghost can't hurt you. This is great for players who just want to enjoy the story and soak up the atmosphere without having to watch out for danger. While it ruins much of the tension and fear, it's still a great way to experience the adventure without worry.
Pro Great horror audio design
Since the protagonist is blind, much of the horror in Perception is delivered through audio. The lack of detailed visuals and having a clear picture of your surroundings help to make the sounds stick out a bit more. Hearing constant footsteps in distant rooms, doors slamming, and all the bumps and scrapes in the dark can be pretty disturbing and amplify the horror.
Pro Extensive lore that's presented in unconventional ways
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story.
Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you.
Even though the actual story in Dark Souls III is very thin, there's a lot to find under the surface if you're willing to look for it.
Pro Stunning environments
The world of Dark Souls 3 looks amazing, so you may often feel the need to stop and take in the beautiful sights. This can be the sheer size of structures, mountains, or caves. It can also be the decorations, inscriptions, or details in a room. There's always so much to look at, allowing you to truly immerse yourself in its world.
Pro Can give a great feeling of accomplishment
The Dark Souls series is known for its difficulty and Dark Souls 3 is no exception. It's filled with difficult enemies and tough boss battles, able to cause you grief on more than one occasion. However, every time you progress to the next safe spot or defeat a boss you'll often be filled with a mix of joy and relief. Beating this game will almost certainly feel like an achievement.
Pro Unpredictable boss battles
The boss battles in Dark Souls 3 consist of several phases, changing up how the bosses fight over the course of the battle. They will gain new abilities, become more aggressive, or reveal various nasty surprises. This creates an enjoyable experience that is different from most modern games where bosses are just glorified pincushions.
Pro A great variety of equipment for almost any playstyle
You'll be finding new pieces of equipment quite often, giving you many options to choose from. Each one has its strengths and weaknesses, allowing you to pick the equipment that best suits your playstyle.
For example, heavy armor will make you move slower, but you'll be better protected. Greatswords have a wide reach, but you swing them really slow. Conversely a dagger is very fast but it has a horrible reach.
Pro Solid controls
This game feels and plays really well. Your character responds to button inputs immediately and it almost never feels like you're losing control over it. The control scheme can also be customized, giving you the option of a more personalized experience.
Pro Great combat system
Dark Souls 3 is a very fast-paced game but it's not just about having quick reflexes. A lot of the combat comes down to exploiting your enemies. To do that, you have to learn their patterns and attack the moment they pause or perform a telegraphed attack. This creates a combat system, which rewards awareness and patience, and is satisfying to master, even if you don't have extraordinary reflexes.
Cons
Con Bland visuals
While walking around using echolocation is a unique mechanic, it creates some pretty boring visuals. Walking around in the dark in video games is usually pretty annoying and uninspired, and this is no exception. Lighting is extremely dark with neon highlights around objects such as doors, tables, and walls. It's a very promising idea; it just doesn't translate well to being visually pleasing.
Con Voice acting is poor
Much of the voice acting is overacted to the point of sounding forced or very generic. Sometimes when Cassie is scared or in a panic she will utter one-liners meant to portray her fear, but they normally just come off sounding humorous.
Con Getting caught by the ghost feels cheap at times
Being spotted and caught by the ghost is sometimes a matter of pure luck. Having it appear randomly when you're not even making any noise can be frustrating and dampen the excitement of carefully managing your footsteps. Sometimes, it will just show up to ruin your day, often giving the impression that it's simply spawning next to you. Depending on your difficulty level, this either sends you back to entrance of the house or to the game over screen.
Con Can become boring
Walking around in the dark only using vague outlines of objects can lose its appeal fairly quickly. There's not much to look at, and this simplistic style may wear thin after the first hour or so.
Con Fairly generic horror premise
Exploring the haunted house you saw in your dreams is far from an original premise, and has been done a million times.
Con Poor support for mouse+keyboard control
The default DS3 key/button bindings actually prevent full use of certain weapons by requiring the shift key to be pressed and not-pressed simultaneously. Rebinding is possible, but limited by issues like the left mouse button overriding all others and certain bindings not actually working in game (e.g. Shift+MiddleClick).
Con It's hard
You should try avoiding the trap of great review scores since most of them fail to mention the difficulty. It's simply put - hard. A lot of the combat requires quick reflexes, good mechanics, and the mental fortitude to carry on after failing for hours. If you're new to the Souls-like genre or simply want to enjoy a relaxing evening playing a video game, you most likely won't enjoy Dark Souls III.
Con Poorly tuned dynamic visiblity
You may notice some texture pop in while sharply turning the camera. It can be somewhat distracting if you notice it, but most of the time you won't because it happens in the distance.
Con Occasional performance issues
There are portions of the game that will have noticeable framerate drops, which can negatively affect the gameplay. Most of the fault lies with the game engine, so getting better hardware won't help that much.