When comparing Little Witch Academia: Chamber of Time vs Grim Dawn, the Slant community recommends Grim Dawn for most people. In the question“What are the best singleplayer games on Steam?” Grim Dawn is ranked 97th while Little Witch Academia: Chamber of Time is ranked 153rd. The most important reason people chose Grim Dawn is:
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities. Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities. Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Funny story premise of the protagonist trapping her academy in a time continuum
The basis of the story is entertaining in how silly it is. The main character, a young witch named Akko, is so clumsy and irresponsible that she manages to accidentally get her magic academy stuck in a time continuum. She tries to solve the problem with her friends, who seem to be the only other ones who don't notice that the school is stuck living out the exact same day over and over again. It's funny seeing the other NPCs act like all is well when things are clearly wrong, and it's even funnier seeing how hopeless Akko is at figuring out the whole conundrum. The game never takes itself too seriously, giving you the chance to laugh over Akko's antics and the absurdity of the situation.
Pro Fun and flashy beat 'em up-style combat
Combat is satisfyingly fun with lots of spectacle. Playing as Akko with her group of witch friends, you delve into dungeons within the magical academy. Sidescrolling your way through dungeons, you use your wand to fire off colorful magic abilities against the hordes of goblins, skeletons, and other monsters. Enemies are relentless, filling up the screen with their presence as you fight back with quick bursts of spells like a beat 'em up game. Everything looks and feels great, keeping things exciting for plenty of hours of dungeon crawling.
Pro Accessible to newcomers who haven't watched the anime
Even if you haven't watched the Little Witch Academia anime, you won't be lost. From the beginning, the game introduces you to Akko's friends by showing you key scenes from the anime that give context to each character. The slower pace at the start also goes a long way to introduce you to the world that you're in, making sure that you really know who everyone is and how the time and magic lore works. You don't have to spend hours catching up on the source material; you can jump right into Chamber of Time and understand what's going on.
Pro Great anime visuals
The 2.5D art style and animations during cutscenes are wonderful. Characters look amazing, animated in natural ways and drawn with bright colors that stand out from the backgrounds of the school corridors and classrooms. Everyone's personalities shine through in their designs as well, with calm, collected characters looking put-together and in control, and more gregarious characters like Akko gesturing wildly or making funny expressions. Chamber of Time is a lot like an anime ported to a game, pulling off a unique and charming visual style.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con Some of the dungeons are boring
Not all of the dungeons are that fun to play through. Some of them are designed well with lots of traps to dodge and mini-puzzles to figure out, but others are just a drag. They're not inventive or exciting at all, with samey designs and almost no challenge involved with the enemies and bosses. They really bring down the quality of the exploration and gameplay.
Con Characters repeat the same combat lines over and over
The repetitive lines characters shout out during combat can easily get on your nerves. Each time you shoot your spells, everyone says the exact same line again and again, with little to no variation. It's so bad that you might want to consider turning off the voices altogether, and possibly turning the volume back up once you're finished dungeon crawling for the day.
Con Stiff controls for running and jumping
Running and jumping during combat isn't always intuitive. If you just run and stop, you have to watch your character skid to a halt before she decides to react to you controlling her to jump next. You have to chain the two actions together -- running and then transitioning to a jump -- to keep things smooth. Your character won't simply react in a timely way as she should, making things feel rigid.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.