When comparing Elder Scrolls Online vs Diablo III, the Slant community recommends Elder Scrolls Online for most people. In the question“What are the best online multiplayer Xbox One games?” Elder Scrolls Online is ranked 4th while Diablo III is ranked 6th. The most important reason people chose Elder Scrolls Online is:
ESO's character system is based on skill lines; each class provides three. There are *dozens* of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
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Pro Unrestrictive class system
ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role.
Pro Built on twenty years of game lore
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive.
Pro Limited skill bar encourages build variety
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule.
Pro High build variety keeps PvP interesting
Though "flavors of the month" will arise in any competitive game, ESO's versatile characters and MOBA-like limitation on simultaneous skill availability greatly reward creative builds and counter-building.
Pro Immersive first person play
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs.
Pro Good single player TES game
With an MMO-ish progression. Also, has great voice acting.
Pro Excellent controller support
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience.
Pro High immersion as minimalist HUD brings focus to action and the world
Minimalist HUD-approach brings focus to action and the world for immersion rather than focus on hotkeys, cooldowns, and other immersion-breaking intrusions
Pro Fun endgame with even better loot
Once beaten, the game adds an option to play over at a higher skill level, which also allows for better chances at better loot not found in the first run. This makes for much replayability through gameplay that may earn the player newer rewards.
Pro Heavily focused around customization
About 30 activated skills per class, 5 unique runes per activated ability that modify how it behaves, and randomized gear that can further change how your character plays.
Your playstyle might dramatically change based off of how you want to cater to your team, what abilities you might have just unlocked, and whether or not you want your goblins fried or diced.
Pro Really big boost in experience if playing of hard
By playing the game on higher difficulties users get a 75-1600% boost to their experience, which makes for a great reason to deal with hordes of very difficult enemies where one simple mistake ends in death.
Con Less focused around growth than previous installments
Previous Diablo games were known for having permanent improvements throughout the game, where Diablo 3 focuses more on customization as you increase in levels rather than improving your abilities. There's a chance that you will unlock your favorite ability at level 5 (I'm looking at you, Rapid Fire) and never use anything else in the game, because you can. Many people consider this an issue with Diablo 3, and expected more of the "specialist" style of gameplay.
Con Semi-MMO competitive nature
With the introduction on seasons, people play it exactky like D2 ladders: 24/7, botting, account sharing to keep at pace in leaderboards. Not feasible for completionist, players.
Con Still requires the player to be online even to play single player
Basically this is an always online DRM scheme that forces the user to have a constant connection to the internet in order to play, even when playing single player.
Con Endless experience/grift grind
It's an eternal buff/nerf game, with torment levels to increase with paragon levels and grift number.