When comparing Amnesia: The Dark Descent vs The Talos Principle, the Slant community recommends Amnesia: The Dark Descent for most people. In the question“What are the best games on Linux?” Amnesia: The Dark Descent is ranked 22nd while The Talos Principle is ranked 26th. The most important reason people chose Amnesia: The Dark Descent is:
Amnesia offers immersive puzzles to the player by creating interaction that comes natural to the player. When a door needs opened, the player must pull their mouse towards them to actually open the door, same goes for drawers as well. It is through these interactions that the player can feel as if they are actually manipulating these objects instead of just pointing and clicking like so many other puzzle games.
Specs
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Pros
Pro Immersive puzzle solving
Amnesia offers immersive puzzles to the player by creating interaction that comes natural to the player. When a door needs opened, the player must pull their mouse towards them to actually open the door, same goes for drawers as well. It is through these interactions that the player can feel as if they are actually manipulating these objects instead of just pointing and clicking like so many other puzzle games.
Pro Excellent, unnerving atmosphere
Much of the game is inspired by Lovecraftian horror wherein the player is constantly assaulted with their sanity being eroded as they try to regain their memories. Monster lurk within the game that are quite frightening and the whole game is sparsely lit with constant sounds surrounding them that could be eluding to their next encounter.
Pro Incredible use of sound effects
As has been mentioned, the atmosphere is incredible, and I was scared out of my mind the whole time. There's mostly silence. A floorboard creaks, a chain rattles, the shuffling of your feet on the floor, it all serves to take your experience to new, terrifying heights.
Pro Epitome of horror, but that's not all
The game manages to keep you tense at all times, but there's more. Even if the monster wasn't there, this would be a great game to walk around, solve puzzles, and read the letters. The atmosphere is just very well crafted.
Pro Tons of extra stories
Users can download and install mods/stories created by other users, which can extend the gameplay of the game by quite a lot. Being that these are custom stories, being able to find one that appeals to the player should be pretty simple enough. A good comparison of the top available stories can be found here.
Pro Great storyline
The puzzles in the game are great, but they're tied together with a thought provoking story line filled with mystery and intrigue. A story about a robot with human consciousness who is being guided by a disembodied voice, are they to be trusted? As the story progresses the player is drip fed clues which can lead them closer to the truth.
Pro Lots of side content
Many Easter eggs and more difficult puzzles as well as an ending in many parts of the game, as well as hidden lore.
Pro Difficulty ramp-up
Starts out easy enough, but gets to some truly difficult puzzles by the end. If you get stuck on a puzzle you can skip it and come back to it later.
Pro Rewards exploration and out-of-the-box thinking
It's hard to explain this without spoiling anything, but there are lots of "aha!" moments you will encounter on the areas if you get invested into the story, making the game deeper.
Pro Great original soundtrack
The soundtrack is very pleasant to listen to and fits perfectly with all the areas and themes present in the game. It varies from calm music, for those heavenly areas where you are solving puzzles, to more misterious and epic pieces for moments when things get... real. It's good to have some nice music playing while your brain is melting from solving the puzzles, or just appreciating the scenery.
Cons
Con Puzzles tend to be easily solved
Sadly the core of the game is the puzzle aspect but they tend to be easily enough solved, which makes for a bit of a let down for players who are used to or looking for difficult gameplay.
Con Working with the level editor is difficult (no documentation)
There is not much documentation for the level editor in the game, as the creators primarily use it for themselves. There are of course many hotkeys you could accidentally press as well.
Con Obtuse puzzles, especially with optional content
Mediocre game design all around. Many puzzles are ordered badly or redundant and could have been combined or removed to smoothen the experience, as well as occasionally not exercising the bounds of certain elements (like ranged pickup). The game's optional content is even more worrisome as it often leads you to play hidden object games to look in hundreds of corners instead of using more difficult puzzles. One particularly egregious example is when you have to interpret a message in a very specific way after using a decryption algorithm you may not know about into another questionable input system.