When comparing Child of Light vs Cities: Skylines, the Slant community recommends Cities: Skylines for most people. In the question“What are the best PC games for kids?” Cities: Skylines is ranked 16th while Child of Light is ranked 34th. The most important reason people chose Cities: Skylines is:
At a total of 36sq.km of area to use (compared to SimCity 4), there is a large amount of room to build and play.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Mix of real time and turn based battles
The combat system is an interesting mix of real time and turn based battles.
Pro Balanced RPG mechanics
Child of Light strikes a good balance of RPG systems and options.
Pro Enjoyable hand painted art style
Child of Light uses an interesting hand drawn art style for its graphics, something that definitely gives it an appeal to the eyes.
Pro All text is written in rhymes
Pro Large scale
At a total of 36sq.km of area to use (compared to SimCity 4), there is a large amount of room to build and play.
Pro Steady Stream of new content via DLCs
DLCs are optional, they do go one sale. Plus when a new DLC is released a bit of the content is released into the base game.
Pro Depth of field
There is a depth of field effect that will blur distant buildings, which mimics Sim City's diorama effect. It can of course be adjusted with a slider as to how much or little to use.
Pro Large Amount of Workshop Mods & Assets
With almost 150 thousand assets and mods, you can totally change the gameplay and look of the game
Cons
Con Story and experience may not stand out
The users experience of the game may not truly stand the test of time as the story feels a bit too familiar, having a feel of been there done that.
Con Resource Heavy
If your computer doesn’t have decent specs, don’t expect to be able to run this game smoothly.
Con Expensive
If you want more gameplay features, you have to buy expensive DLC, but you can get them on sale sometimes.
Con Can be difficult to glean what one has done wrong in game
Cities: Skylines has difficulty letting the player know what they have done wrong, which results in a lot of head scratching.