When comparing Bioshock Infinite vs Dishonored, the Slant community recommends Dishonored for most people. In the question“What are the best singleplayer games on Steam?” Dishonored is ranked 8th while Bioshock Infinite is ranked 17th. The most important reason people chose Dishonored is:
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Specs
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Pros
Pro Great story
Touching on themes of classism, racism, the power of religion, propaganda, and even delving into the metaphysical, Bioshock Infinite delivers a compelling story that will have you engaged till the very end.
Pro The world is amazing
A city floating in the sky with quantum physics set in the early 1900s with gear propelled robots and powers brought on by tonics are awaiting you in the city of Columbia. Bright colors and amazing vistas that are populated with floating islands that house full carnival resorts, giant memorial statues, along with deadly enslavement camps and prisons bring Bioshock’s world to life.
Pro Intense fast-paced gameplay
Continuing the super-powered gameplay from the first two Bioshock’s this installment in the series refines the fun and fast formula. Use tonics to launch fireballs, ravens, or electricty at your foes, or make them fight by your side, as long as you have enough salt that is. Then to liven things up get help from Elizabeth’s “tears” to bring in more guns and tin-men from another time/dimension to aid you in your fight!
Pro Great Add-On content
With the main game being so great you just want to keep playing. So Irrational Games came out with four DLC packs: Columbia’s Finest, Clash in the Clouds, Burial at Sea Episode 1 and Episode 2.
Pro The world (and difficulty) changes based on your actions
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Pro Non-lethal options aren't always better
One weakness of most stealth games is that it's almost always better to play nonlethally. In Dishonored, choosing the nonlethal option on an assassination target is often a fate worse than death. For instance, one woman can be delivered to her secret stalker, the overseer of the anti-magic church can be branded as a heretic and punished by the church, and a pair of brothers can be sent to slave in the mines they once owned.
Cons
Con The ending is very unclear and open to interpretation.
After multiple twists that logically link from one to another, the end doesn't completely follow any reasoning or logic, it seems out of the blue, confusing and open to interpretation. As someone who played the game for the story, a huge disruptive disappointment.
Con Story and Gameplay can give mixed tones
A high story concept mixed with super bloody battles threw off some people’s experience of the game who site ludonarrative dissonance as the problem.
Con Selecting and using is difficult
Because the ability to use thing is dependent on the position of the character is it sometimes difficult to pick up guns from NPCs or us things. Sometimes you have to remove guard bodies just to pick up their gun.
Con Harder difficulty level does not change AI
Instead of a "better" AI in higher difficulties just like in a Call of Duty guards just need a lot of ammo to take them down (if you do not aim the head) .
Con It doesn't rely on sound or light as a means of stealth
Dishonored clearly borrows a lot of elements from Thief, but sadly, not its ancestor's most important traits. Where Thief cared about the materials you walked on, and had guards that would vocalize constantly to let players know where they were, Dishonored merely relies on whether or not a player is running (loud mode) or crouch-walking (quiet mode), and it feels less satisfying than Thief. Likewise, stealth is based primarily on line of sight in Dishonored, whereas Thief considered light and dark as well; a player cloaked in shadow could not be seen, even if he was standing directly in front of his target.
Con Buggy when switching to sights.
Sometimes when aiming with a gun that has an ACOG the aim totally messes up aiming downside without a reason.
Con Taking down targets can feel unsatisfying
While the build up to getting to a target is great, talking them down does not always feel satisfying. Thankfully, this option is rarely available. While it does not ruin the game, it would be nice if conversations felt more fulfilling than this.