When comparing Valiant Hearts: The Great War vs Machinarium, the Slant community recommends Machinarium for most people. In the question“What are the best point and click adventure games for Android?” Machinarium is ranked 3rd while Valiant Hearts: The Great War is ranked 9th. The most important reason people chose Machinarium is:
The player is forced to move their character across the map in order to find objects of interest. This, coupled with the great sound design and soundtrack which also do their part in giving cues as to where the objects are and if the player is close, really help you immerse into the atmosphere and art style of Machinarium.
Specs
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Pros
Pro A game about war where you don't kill anyone
Valiant Hearts tells a story about war, but you're not the one spreading death and misery. Your character simply journeys through battlefields, trenches, and various other locations. You meet other characters and solve puzzles along the way. This is quite refreshing because most modern titles about war always have a gun toting player character.
Pro Simple but satisfying puzzles
The puzzles in Valiant Hearts aren't exactly the most difficult, but they'll often require a little more thought than you initially believe.
One type of the puzzles you'll have to solve is fixing a pipe system. You just have to turn sections of the pipe system until it all fits together.
Even solving something so simple is very satisfying and leaves you with a feeling of achievement.
Pro Striking artistic style
The style of Valiant Hearts appeals to most aesthetics. It's simple and clean, allowing you to spot even the tiniest details in character designs and backgrounds. You'd occasionally spot interesting things like a flute attached to a soldiers backpack. Or even spot a very detailed Cathedral in the spaces between the rubble.
The colors are very dim and blend quite well, giving you the sombre feeling of war. There are no random mashups of colors or effects like in many recent games.
Pro The gameplay is perfectly interwoven with the overall aesthetic and atmosphere of the game
The player is forced to move their character across the map in order to find objects of interest. This, coupled with the great sound design and soundtrack which also do their part in giving cues as to where the objects are and if the player is close, really help you immerse into the atmosphere and art style of Machinarium.
Pro Beautiful art style
Machimariums hand drawn graphics exude a very steam punk style that definitely has a very unique look by being all hand drawn.
Pro Challenging puzzles
The puzzles are quite challenging to the point of frustration but in the end give a sense of immense reward when figured out.
Pro Interesting protagonist
The main character and the one controlled by the player is just a normal, average, everyday robot. He doesn't have any special powers or abilities other than being able to slightly extend his midriff in order to reach high ledges or making his body shorter. He's pretty much an ordinary robot thrust into an extraordinary situation.
Pro Built-in hint system
For those that do find some of the puzzles too challenging there is an inbuilt hint system shown through "thought bubbles" on top of the playable character.
Every level has its own hint when pressed and it's usually a hint on where to go or what kind of object you need. Although it's advised not to rely on the hint system too much since it takes away from the experience of actually enjoying the game.
Pro The well-designed gameplay mechanics avoid making the game boring to the player
Unlike most point-and-click games, objects of interest in Machinarium light up only when the main character is close to them; this completely changes the way the game is played. In point-and-click games where this is not the case, the gameplay is usually reduced to aimlessly flailing the cursor around waiting for something to light up.
Machinarium on the other hand completely avoids this, keeping levels interesting and the player interested to the game.
Cons
Con Short
Valiant Hearts takes about 6 hours to complete and there's not much to do afterwards. While the collectibles give this game some replay value, not many players will be interested in finding them.
Con Historical facts may become annoying
There are historical fact boxes that will pop up during gameplay. They are optional, but can be annoying because they disrupt the flow of the gameplay.
Con Items may be difficult to find due to similar colors
At points in the game there are needed items that blend in too well with their surrounding making it quite difficult to actually see them.