When comparing Undertale vs Antichamber, the Slant community recommends Undertale for most people. In the question“What are the best indie games on Steam?” Undertale is ranked 15th while Antichamber is ranked 27th. The most important reason people chose Undertale is:
Just like the simple but pleasant graphics in the game, the music matches this with a retro-sounding score that fits right in with the art style. There are a lot of catchy tunes that only use a few sounds to make up memorable songs. The simplicity really adds to the charm, with some of the songs easily able to get stuck in your head for days at a time. It's nostalgic enough for older gamers who grew up in the early eras of gaming, while still having enough to pull in newer gamers who aren't as familiar with games from the 1980s and 90s. There's something here for everyone.
Specs
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Pros
Pro Incredible soundtrack
Just like the simple but pleasant graphics in the game, the music matches this with a retro-sounding score that fits right in with the art style. There are a lot of catchy tunes that only use a few sounds to make up memorable songs. The simplicity really adds to the charm, with some of the songs easily able to get stuck in your head for days at a time. It's nostalgic enough for older gamers who grew up in the early eras of gaming, while still having enough to pull in newer gamers who aren't as familiar with games from the 1980s and 90s. There's something here for everyone.
Pro Amazing characters
The characters in the game are written well, each with their own unique personalities. Some may be too shy, and will lower their hit points when you attack them in battle, just to avoid offending you. Others are deeply caring and do their best to help and protect their friends and family, including you as the player. Many of the characters are quite funny in their dialog and the unexpected choices they make throughout the story, including the ways they react to your choices. Almost every character is incredibly memorable and enjoyable to get to know better.
Pro Many interesting secrets to find
There are many secrets to discover in the game, like hidden mechanics that might take you by surprise. It may take a couple of playthroughs to find them all, but once you do, it may completely change how you see the story, the characters, and a lot more. There's a lot more to Undertale beneath its simple-looking surface.
Pro Your choices lead you down different story paths
Depending on your choices, your playthrough can change in drastic ways. If you don't want to kill enemies in battle, you can choose to have a dialog with them instead. Doing this consistently is basically a pacifist playthrough where you don't kill anyone, and characters respond to you in certain ways based on that. Or you can go for a genocide playthrough, which is basically what it sounds like, where you kill everyone you come across whenever you get the chance. This can have serious consequences, since the game does its best to make you feel bad about this approach, by having certain characters hate you. It's an interesting way to get to see the world and story from different angles.
Pro Brilliant Puzzles
The primary theme to puzzles in Antichamber is that things aren't how they appear. If you walk down a hallway and turn around, you might be in a totally different area. This leads to some incredibly interesting and difficult puzzles, forcing you to think about the world around you in a totally new way.
Pro Unique minimalist visuals
Using stark white halls with glowing colors there is a minimal beauty to Antichamber. One room houses great abstract art which changes depending on which way you are looking at it.
Pro Wise quotes
Pro Lateral thinking
Pro Good for speed running
A great game to put your speed skills to the test! Great for those who love any percent speedruns!
Cons
Con Replaying can be a chore
The first time going through the game it's a nice experience, especially when you know nothing about the characters, story, mechanics, etc.. By your next playthrough, you already know all the jokes and plot points. Even when taking a new route, it can take a while for you to notice anything different from one playthrough to the next, making things feel like a drag.
Con The visuals could be better
Much of the game is plain-looking with simple graphics, but sometimes the visuals are just awful. The pixel art can be charming for some players, though it's hard to ignore when certain areas are barren or have ugly textures. It's notable that a single person created the whole game; it would have been nice if they'd had more time or resources to clean up some of the visual problems.
Con Community
The community is not very mature. That's all.
Con Punishes you for playing an RPG game like you would normally do
Remember when you accidentally killed that monster? Well, we're going to make you hate yourself for it.
Con Lack of story leaves the player wanting
There is not much of a story to be found in the game and what there is is pretty convoluted and has the player asking what even happened by the end of the game.
Con Short for its price
The time to beat the game is well around 7 hours for an average player, and there's not much extra content left after that. In that time the game doesn't exactly go deep in its innovations on the "mind-bending" idea (no gravity flips, just teleportations).
Con Focuses less on its main selling point near middlegame
Near the middle of the game, you get a thing that a lot of the puzzles start to focus on, and the mind-bending puzzles and tricks to the player take more of a backseat as this mechanic changes the game to more of a traditional style of puzzle game. There are still elements of it, but much less of it.
Con Playing it literally hurts my eyes
Good lord the art director ought to have done a better job.