Divinity: Original Sin is a single player and co-op top down turn based fantasy computer role-playing game. A throwback to older CRPGs but updated for current looks, DOS is a return to form, where you easily pause the action in order to concoct a strategy as well as select what actions you want your specific cast of characters to perform.
Ranked in these QuestionsQuestion Ranking
Pro Highly interactive environments that contain rewards and consequences to ones actions
Divinity: Original Sin has a high level of interactivity within the games environment. This ranges from NPC interactions, elemental spells that can douse fires, to a cornucopia of in-world items that can be stolen.
Most actions in the game have consequences as well; for example, you will lose reputation in a town, when caught stealing. There is often a price to pay for behaving badly and getting caught, but a great thrill when getting away with nefarious deeds.
Pro Morality based gameplay that actually impacts the game
Users will be confronted with moral choices during their quests. These choices can effect future parts of the game, which makes for a more realistic and immersive story.
Pro Self-deprecating humor allows the game to stay lighthearted despite many serious overtones
The writing in the game is often entertaining and humorous as the game does not take itself too seriously. There are quite a few inside jokes to be found for this type of genre game as well as may situations that lighten the mood, such as talking pets that hand out light-hearted quests.
Con Garbage UI/Inventory/Camera
What's more fun than micro-managing your inventory? How about micro-managing the spell bars and camera too? That's what. Be careful where you click, you might accidentally move instead of attack and waste your precious AP and lose your flank bonus! Have fun reloading... hope you saved ;)
Con Dull lore and game world
Con Doesn't take itself seriously enough
While I don't mind if a game doesn't take itself too seriously, here it often just feels extremely forced almost like the game is trying to be a parody when it's clearly not. Even my D&D group back when we were 15 could do a lot better when it came to creating believable funny dialog. Fortunately the Early Access version of it's successor looks to be a lot better on that account.
Con Building a working party may take several tries
Depending on what one want to achieve in the game with their party and what jobs and powers they want each to have it may take several restarts in order to get a good balance. This will take time and can be an inconvenience as none of this is spelled out in the game whatsoever.
Con Mechanics take a lot of trial and error
There is a basic tutorial, but it is very limited and does not explain some of the finer aspects of the game. Much of the title relies on using spells, in and out of combat. Want to get into a locked door, you can burn it down. Want to save a burning ship, cast a rain spell over it. While this may seem like an intuitive mechanic, it does take a bit to get used to it and and solve situations through this manner as none of this is explained as to being able to be done.