Divinity: Original Sin is a single player and co-op top down turn based fantasy computer role-playing game. A throwback to older CRPGs but updated for current looks, DOS is a return to form, where you easily pause the action in order to concoct a strategy as well as select what actions you want your specific cast of characters to perform.
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Pro Fully interactive environments
Divinity: Original Sin has an innumerable amount interactions that take place in the game, ranging from NPC interactions to elemental spells that can douse fires, to a cornucopia of items that can be stolen. Most actions in the game can have consequences as well, from lower ranking in a town when thieving to much to full on guard battles. There is often a price to pay for behaving badly and getting caught.
Pro Moral choices affect gameplay
Users will be confronted with moral choices they need to make when on quests, these choices will effect parts of the game depending on what they choose, making for a realistic and immersive environment.
Con Building a working party may take several tries
Depending on what one want to achieve in the game with their party and what jobs and powers they want each to have it may take several restarts in order to get a good balance. This will take time and can be an inconvenience as none of this is spelled out in the game whatsoever.
Con Mechanics take a lot of trial and error
There is a basic tutorial, but it is very limited and does not explain some of the finer aspects of the game. Much of the title relies on using spells, in and out of combat. Want to get into a locked door, you can burn it down. Want to save a burning ship, cast a rain spell over it. While this may seem like an intuitive mechanic, it does take a bit to get used to it and and solve situations through this manner as none of this is explained as to being able to be done.