Don't Starve Together is a multiplayer roguelike survival game. It has a very stylistic macabre artstyle, with gameplay that hinges on a deep and varied crafting system. If you can think of it you can probably craft it, which keeps the game pretty accessible.
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Pro Maintains depth while still being accessible
The game starts out easy. There is very little in terms of mechanics and the only objective is not to starve. Then, over time, new mechanics are introduced as you explore more of the game world. The game provides very little guidance, leaving players to figure out how things work for themselves. Goals and story elements are also unveiled organically over time.
Pro Pleasantly twisted sense of humor
Random quips from characters, silly info text, and things like the existence of werepigs reflect the dark sense of humor that pervades the game.
Pro Gameplay stays fresh thanks to random generation
With randomly generated (customizable) levels, different characters, ever-unfolding story elements, and permadeath, the game offers a lot of variety as you strive to survive as long as you can.
Pro The further you get, the more you will learn
As the game progresses, you will encounter more and more mechanics that require constant attention to function properly.
Pro An organic story generator that never gets old
Goals and story elements are unveiled organically over time and they are different in each playthrough.
Pro Deep and varied crafting system with hundreds of items
To be successful, you must learn to craft a variety of things, ranging from farms, to ensure a steady supply of food, to items like weapons and armor that help you survive the various evils you encounter while exploring. The crafting system has a lot of depth to it and there are hundreds and hundreds of things to make.
Pro Tweak the gameplay settings to fit any skill level
The game gives you a lot of customization options. You can change the length of day, weather patterns, and spawn rates for resources and monsters. This allows you to adjust the difficulty level to suit your skill and preference.
Pro Sense of progression is pretty rewarding
The basic gameplay revolves around gathering resources for crafting, in a wilderness where the flora and fauna are constantly trying to kill you. Levels are procedurally generated each time the player dies, which will be a lot. The gameplay itself requires a lot of trial and error, by design, which can be rewarding when you finally progress past your last death.
Pro Unique mix of 2D and 3D art offers a change of pace from the status quo
Don't Starve has a very unique art style that places two-dimensional characters in a three-dimensional setting. The hand-drawn look and feel to the graphics is a nice change of pace from ultra-realistic games.
Pro Very active modding community with numerous mods available
Using the Steam Workshop, Don't Starve has a very active modding community. With nearly 800 mods currently available, there are unlimited ways you can change your Don't Starve experience.
Con Constant restarts can be drawn out and boring
The beginning of a playthrough starts out pretty slow, which is exacerbated by the fact that the player will need to restart many many times as the game is a rouguelike, so permanent death is something that will be encountered often.
Con Much grinding
The game requires quite a lot of grinding in order to gather materials that can be used to craft needed items. It is a slow process that may get repetitive as it will have to be repeated any time the player dies.