Don't Starve Together is a multiplayer roguelike survival game. It has a very stylistic macabre artstyle, with gameplay that hinges on a deep and varied crafting system. If you can think of it you can probably craft it, which keeps the game pretty accessible.
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Pro Easy to get started but has a lot of depth
The game starts out easy, with very little in terms of mechanics, and the single objective of not starving. Then, over time, new mechanics are introduced as you explore more of the game world. The game provides very little guidance, leaving players to figure out how things work for themselves. In addition to game mechanics, even goals and story elements are unveiled organically over time.
Pro Pleasantly twisted sense of humor
Random quips from characters, infotext and the world itself (such as the existence of werepigs) show glimpses of a dark sense of humor throughout.
Pro Lots of replayability
With randomly generated (customizable) levels, different characters, ever-unfolding story elements, and permadeath, the game offers a lot of variety within the goal of constantly striving to survive longer.
Pro There's never a dull moment
As the game progresses, it offers more and more mechanics that require constant attention to function properly. It becomes a constant re-evaluation of risk and reward.
Pro Great story generator
Goals and story elements are unveiled organically over time and they are different in each playthrough.
Pro Fun crafting system
You need to learn how to craft a variety of things, from farms to ensure a steady supply of food to items like weapons and armor so you can survive the various evils you encounter while exploring. The crafting system has a lot of depth to it and there are hundreds and hundreds of things to make.
Pro Easily customized to adjust difficulty
The game gives you a lot of world customization options. You can change the length of day, weather patterns, how much of each monster or resource spawns, etc. This effectively allows you to adjust how difficult you wish the game to be.
Pro Rewarding roguelike gameplay
The basic gameplay revolves around gathering resources for crafting in a wilderness where the flora and fauna are constantly trying to kill you. Levels are procedurally generated.
Pro Uniquely atmospheric art style
Don't Starve has a very unique art style, using two dimensional or 2d characters and items in a 3d world gives a very interesting artsy feel to the game. The hand drawn look and feel to the graphics are a nice change of pace from ultra realistic games, but it doesn't take away from the suspense.
Pro Very active modding community with numerous mods available
Using the Steam Workshop, Don't Starve has a very active modding community. With nearly 800 mods currently available, there are unlimited ways you can change your Don't Starve experience.
Con Much grinding
The game requires quite a lot of grinding in order to gather materials that can be used to craft needed items. It is a slow process that may get repetitive as it will have to be repeated any time the player dies.
Con Constant restarts can be drawn out and boring
The beginning of a playthrough starts out pretty slow, which is exacerbated by the fact that the player will need to restart many many times as the game is a rouguelike, so permanent death is something that will be encountered often.