When comparing Antichamber vs World of Goo, the Slant community recommends World of Goo for most people. In the question“What are the best indie games on Steam?” World of Goo is ranked 4th while Antichamber is ranked 27th. The most important reason people chose World of Goo is:
A lot of attention has been put into creating interesting levels with great pacing and variety throughout the game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Brilliant Puzzles
The primary theme to puzzles in Antichamber is that things aren't how they appear. If you walk down a hallway and turn around, you might be in a totally different area. This leads to some incredibly interesting and difficult puzzles, forcing you to think about the world around you in a totally new way.
Pro Unique minimalist visuals
Using stark white halls with glowing colors there is a minimal beauty to Antichamber. One room houses great abstract art which changes depending on which way you are looking at it.
Pro Wise quotes
Pro Lateral thinking
Pro Good for speed running
A great game to put your speed skills to the test! Great for those who love any percent speedruns!
Pro Great variety in puzzles
A lot of attention has been put into creating interesting levels with great pacing and variety throughout the game.
Pro Beautiful visual style
World of Goo is pleasing to look at. Most of the time it's very colorful and joyful, but it changes from time to time to reflect different parts of the world. Nevertheless, it is stylistically well presented throughout the game.
Pro A twisted tale
As you start playing there doesn't seem to be much of a story. A few philosophical messages left behind by the Sign Painter and a cut-scene here or there. But as you progress through the game you unearth different details about a slightly disturbing world.
Pro Good, funny music
Each level has good and very funny music.
Pro Excellent physics engine
Physics in-game take into account gravity, wind, weight of different goo-balls, structural integrity of your architectural solutions to create an addictive, "let me try this one more time"-type of gameplay.
Cons
Con Lack of story leaves the player wanting
There is not much of a story to be found in the game and what there is is pretty convoluted and has the player asking what even happened by the end of the game.
Con Short for its price
The time to beat the game is well around 7 hours for an average player, and there's not much extra content left after that. In that time the game doesn't exactly go deep in its innovations on the "mind-bending" idea (no gravity flips, just teleportations).
Con Focuses less on its main selling point near middlegame
Near the middle of the game, you get a thing that a lot of the puzzles start to focus on, and the mind-bending puzzles and tricks to the player take more of a backseat as this mechanic changes the game to more of a traditional style of puzzle game. There are still elements of it, but much less of it.
Con Playing it literally hurts my eyes
Good lord the art director ought to have done a better job.
Con No co-op mode
The PC version does not include the co-op mode that was included in the Wii Ware version.