When comparing Tearaway Unfolded vs Super Meat Boy, the Slant community recommends Super Meat Boy for most people. In the question“What are the best PS4 (PlayStation 4) games?” Super Meat Boy is ranked 53rd while Tearaway Unfolded is ranked 195th. The most important reason people chose Super Meat Boy is:
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Specs
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Pros
Pro Uses Dualshock 4's features really well
The controls in Tearaway are really innovative and feel natural. The combination of movement based controls and using the inputs actually on the controller give the game a whole new level of immersion. You are also able to do things such as use your touch pad to use different special moves, or use the light bar as an in-game torch, which makes it a lot of fun.
Apart from that, you are also able to do things such as use your touch pad to use different special moves, or use the light bar as an in-game torch.
Pro The world is utterly charming
In the world of Tearaway, everything is made of paper. People, buildings, all of it. The art in the game is beautifully designed, and really gives you a child-like feeling of awe every time you pick up the controller. You'll traverse large mountains, gloomy swamps, rampant forests, and several other types of biomes in Tearaway, and every single one will leave you wanting to see more.
Pro Play through iteration is fast
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Pro Forgivingly tight controls
The addition of a "run" button adds a lot of depth to levels, keeping the run-jump-repeat loop more interesting. The characters have acceleration as well, which demands finesse.
Pro Large number of levels
This is not a game you are going to complete in an afternoon. With 240 levels scattered across 7 worlds there is a lot to play in the game.
Pro Unique visual style
As is typical of Ed McMillen's games, it looks like nothing else out there. The art style is 2D based but heavily unique with a vector graphics cartoony look.
Cons
Con Cut-scenes lack polish
Between the games gameplay are cut-scenes that fill the player in on the evolving story, sadly the artwork and polish for these cut-scenes shows quite a bit that this is an indie game made by two people as they are a bit unrefined.