When comparing Night in the Woods vs The Escapists 2, the Slant community recommends Night in the Woods for most people. In the question“What are the best indie games for the Nintendo Switch?” Night in the Woods is ranked 3rd while The Escapists 2 is ranked 19th. The most important reason people chose Night in the Woods is:
Every character feels like they have a history and realistic personal motivations, even when they're left unexplained. Mae's friends are all different yet interesting in their own ways, like Gregg who's always happy to see her and helps Mae feel like someone truly cares, and Bea with her biting sarcasm and apathy that seem to cover up her more complex issues. The residents of the town also talk about things in ways that are true-to-life, like how they gossip about their neighbors as you listen in, or just flat-out tell you sometimes to leave them alone. Every character in the game feels like a real person, whether they're central to the story or just one of the NPCs you see sitting on their porch all the time.
Specs
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Pros
Pro Well-written side characters
Every character feels like they have a history and realistic personal motivations, even when they're left unexplained.
Mae's friends are all different yet interesting in their own ways, like Gregg who's always happy to see her and helps Mae feel like someone truly cares, and Bea with her biting sarcasm and apathy that seem to cover up her more complex issues. The residents of the town also talk about things in ways that are true-to-life, like how they gossip about their neighbors as you listen in, or just flat-out tell you sometimes to leave them alone. Every character in the game feels like a real person, whether they're central to the story or just one of the NPCs you see sitting on their porch all the time.
Pro Tragic, realistic setting and NPCs
Night in the Woods is set in Possum Springs, once a booming mine town but now a forgotten speck on the map, rife with poverty and decay. Its history is based on several real Adirondack towns, and its portrayal of rural decline is painfully accurate. The townspeople you talk to lament about having to close down their businesses, or wonder out loud how they'll make ends meet. Everyone's economic hardships feel real and relevant to anyone who's gone through the same thing or knows someone else who has.
Pro Great coming-of-age story
The coming-of-age story in Night in the Woods is unconventional for a video game, making it more unique and intriguing. After dropping out of college, the main character, Mae, struggles with her own disillusionment in life and refusal to grow up, all the while her old friends find success and move on without her.
You join in on that struggle as you live as Mae: aimlessly going around town talking to everyone and listening to their worries, browsing your laptop when you're supposed to be doing other important things, and even pressing a button to wake up in bed every morning as a reminder of how mundane life can be. You see all the ways she doesn't necessarily want to grow up, wishing she could stay a kid forever, but then she talks to an old acquaintance who thinks she's washed up now, making her feel anxious about her failings as a young adult. This type of story is familiar for anyone who has also had a hard time with similar problems, and eye-opening for anyone who hasn't.
Pro The simplistic gameplay is surprisingly fun
Running around the side-scrolling town as Mae day in and day out is more enjoyable than it sounds at first. It's mundane, but there's a lot of meaning to find around the town if you're willing to look for it.
You go wherever you want, finding out stories about the townspeople and the town itself, or hanging out with friends for scripted story moments. Poking around all over town to find out the history is pretty cool, like the underground diner that Mae used to steal from back in the day, or the old shopping mall that barely gets any customers anymore. When you're not talking to people or going somewhere, you can play around with the rhythm mini-game as you practice with Mae's bass either in her room or in her old band with her group of friends.
You can fall into a nice habit of checking in with the NPCs and locations you care about most, almost like in real life where you prioritize the people and places you spend the most time around.
Pro Encourages experimentation and creativity
There is no right or wrong way to do anything, and it's entirely a risk vs reward scenario for anything you want to try. You are only limited by your creativity in escaping, as each prison has almost endless possibilities and encourages the player to make the best use of their inventory and be creative in handling every situation.
Bed sheets can be used to cover cell windows from the prying eyes of guards, desks can be moved to reach out of reach vents, crafted tools can be used for various purposes such as breaking through walls or doors, and shovels can be used to dig holes. You can try to sneak around guards, or opt to hide in vents until they're out of sight. If you're feeling especially brave, you can even attempt to fight the guards and take their keys allowing easier access around the prison.
Pro Good balance of game systems make for a rewarding simulation
Taking action in the game uses up your stamina, so you'll still have to make time for things like eating and sleeping if you want to have energy for things like digging through walls, fighting other inmates, or cutting through vents and gates.
Items such as shovels and cutters have limited durability, so they can't be used endlessly. Raw materials can be found around the prison to craft items, or you can buy items from fences using money earned by running fetch quests for other inmates. No matter how you acquire them, crafting materials and finished goods are limited so you'll have to use your items wisely.
Time is an important factor that has to be managed too, with certain activities having to be done at certain times. This limits the amount of time you have to roam the prison, since you have to show up for meal times and roll calls. Free time can be used to craft, roam the prison to determine the guard patterns, or finally put your ultimate escape plan into action.
Juggling each and every one of the various aspects of the game results in a very deep and rewarding simulation experience.
Pro Solid progression of difficulty
The difficulty increases as you progress, with each prison becoming just a little more intricate and more challenging to escape from than the previous. The prisons themselves get more complex with more obstacles to overcome such as tougher guards which results in more ways things can go wrong. The progress feels good and natural, as you're always building on what you learned in previous prisons to escape from the newest one.
Pro Great pixel art style for retro fans
If you enjoy a more retro style, then this game is pure eye candy. Simple but charming, the pixel art is colorful, with the sprites having a nice variety in animations when they're shoveling, searching, running around, fighting, or partaking in any kind of activity that would require movement. The tile sets for the game world are nicely detailed, colored and shaded. You won't get tired of looking at the same tiles over and over due to the sheer amount and variety of the art assets created for the game.
Pro Lots of replayability
No two games will play out alike. Each prison is an open sandbox, so it's definitely not a linear experience with a defined escape blueprint. Prisons can be replayed over and over to beat your previous time, measured in how many in-game days it took you to escape, which leaves plenty of room for trying new things on each successive playthrough.
Pro Co-Op multiplayer mode adds a new depth to gameplay
Working together creates a whole new experience with loads of possibilities. In co-op mode, you play with up to 3 teammates either online or locally as you work towards escaping the prison together. This adds a whole new dynamic to gameplay as working together creates experiences that just aren't possible when playing solo. Someone could distract the guards, while another searches rooms for crafting materials. One player could run around collecting items, while another scopes out the guard's patrol patterns. Some can complete quests to collect money while others are working on digging tunnels.
Pro A couple of alternative prisons add a change of scenery
Tired of bricks, cold floors, and cement cells? For those who want a change of scenery, there is a prison set in the wild west, and even a futuristic space prison. This adds a little bit of variety to the look of the game while keeping the same gameplay mechanics. It's a nice touch and gives your eyes a break from staring at the same tilesets over and over.
Cons
Con The main character is insufferable at first
It's hard to like Mae from the start for a few reasons. She's extremely self-centered, she likes to steal for the thrills, and she has no interest whatsoever in fixing her shortcomings. Her life seems to be one awkward moment after another where you can't help but cringe in embarrassment, like in one early scene where she gets drunk at a party and blabs away about her personal problems after spending hours telling herself she wouldn't. As you get to know her, Mae might grow on you, but if you're the type to lose your patience with people who are immature, then you probably won't like her all that much.
Con Some pacing issues with the story
The story slogs through the premise of Mae's anxieties and disillusionment for a long time until it suddenly switches somewhere in the middle. There are a few hints here and there about how and why the plot becomes a murder mystery, but these things seem inconsequential and not as important as Mae's personal issues. It ends up feeling strange to change things up partway through to something unrelated to the original premise. While the murder mystery isn't necessarily bad, it would have been nice to see a more focused insight and resolution to Mae's young adult troubles.
Con Getting caught by guards can be overly punishing
It's frustrating when you spend several hours grinding quests for other inmates, collecting items, crafting, and carefully planning your escape, only to get caught by guards and lose all your items or killed. This effectively means you have to start over, wasting hours of your own time and days of in-game time.
Con Can feel grindy at times
Running around doing fetch quests for other inmates, or searching for crafting materials for hours on end can get stale after a while.
Con Tutorial doesn't cover much
The tutorial will only walk you through the barest of basics, resulting in the player having to learn the game's various mechanics on their own.