When comparing Until Dawn vs Super Meat Boy, the Slant community recommends Super Meat Boy for most people. In the question“What are the best PS4 (PlayStation 4) games?” Super Meat Boy is ranked 53rd while Until Dawn is ranked 63rd. The most important reason people chose Super Meat Boy is:
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Specs
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Pros
Pro An enthralling experience
Until Dawn has gorgeous graphics, an incredible sound track, and knows how to instill terror in people. From the moment you start playing, there's an creeping feeling that never goes away.
The graphics are stunning. Facial features are done very well, which adds a great deal to conveying the creepy nature of the game. The music is dark and very minimal. The ambient sounds are much more heavily used, and it's done incredibly well.
The game is scary, that's the whole point of it. However, some games are scary, and others are horrifying. Until Dawn is utterly terrifying.
Pro Play through iteration is fast
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Pro Forgivingly tight controls
The addition of a "run" button adds a lot of depth to levels, keeping the run-jump-repeat loop more interesting. The characters have acceleration as well, which demands finesse.
Pro Large number of levels
This is not a game you are going to complete in an afternoon. With 240 levels scattered across 7 worlds there is a lot to play in the game.
Pro Unique visual style
As is typical of Ed McMillen's games, it looks like nothing else out there. The art style is 2D based but heavily unique with a vector graphics cartoony look.
Cons
Con The writing is sub-par at times
Much of the dialogue between the characters is just corny, at best. You often find yourself wondering if characters are being ironic, or if the writers just didn't know what they were doing.
Con Cut-scenes lack polish
Between the games gameplay are cut-scenes that fill the player in on the evolving story, sadly the artwork and polish for these cut-scenes shows quite a bit that this is an indie game made by two people as they are a bit unrefined.