When comparing The Walking Dead A New Frontier vs Middle-earth: Shadow of War, the Slant community recommends Middle-earth: Shadow of War for most people. In the question“What are the best singleplayer games on Steam?” Middle-earth: Shadow of War is ranked 93rd while The Walking Dead A New Frontier is ranked 130th. The most important reason people chose Middle-earth: Shadow of War is:
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders. For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother. Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Specs
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Pros
Pro Great story
TWD: A New Frontier features a brand new story in The Walking Dead universe with an all new cast of characters. This time around, you play as Javi, an ex-baseball player with a gambling problem who is trying to protect his family during the zombie apocalypse. Javi is somewhat of the black sheep of the family, but as the world devolves in chaos, he is forced to step up and protect his sister-in-law, nephew, and niece after his brother disappears. The four of them hit the road together to salvage for supplies and search for a new safe place to call home. During the course of the story, you'll be fighting for survival in this messed up world, meeting interesting characters, running into plenty of problems, and making really tough choices to save yourself and your loved ones along the way.
Pro Main character Javi is very likeable
Main protagonist Javi is a bit of screw-up and the black sheep of his family when the story starts. However, as the world starts to fall apart, he quickly grows into his own and becomes a very likeable character. He is forced into many tough situations where he is always putting his family's safety above his own, and as a result, we get to watch him grow as a person. Overall, he is very easy to relate to and it's fun to cheer him along on his journey from goofball to hero. Javi is a great new addition to the series.
Pro Loads of difficult and impactful choices
At the heart of this story-driven game are the wide array of interesting choices you get to make. What you say and do will have an impact on how the story plays out, so it's kind of fun to ponder each one. Characters will remember your past actions and conversations, which means all your decisions and dialogue choices carry a lot of meaningful weight. How you choose to interact with various characters will influence how they treat you down the line. Each episode contains many different dialogue paths, as well as 3-4 major heart-wrenching, tough, and super impactful decisions that literally determine the fate of each character and how the story unfolds.
Pro Maintains a sense of familiarity while offering a new perspective
Even though we take on the role of the new character Javi this time around, an old fan favorite, Clementine, makes an appearance and becomes heavily involved in the story as well. The inclusion of Clementine in the story and the newfound relationship between Javi and Clem really adds a wonderful touch of familiarity to the series, while still giving us an all new story to play through. We get to see the world through Javi's eyes, instead of Clem's, which is an interesting perspective shift.
Pro Huge amount of replayability
Resembling an interactive novel, TWD: A New Frontier plays out as a series of dialogue choices or decisions that result in specific actions. It's pretty interesting to replay the game many times and choose all the different ways of handling situations just to see how they play out.
Pro Voice acting is incredible
Voice actors deliver their lines with a lot of emotion, never feeling forced or fake. This excellent acting really helps draw you into the story and its characters. There's a lot of great chemistry between the various voice actors as well, resulting in conversations that flow well and sound very natural.
Pro The game is cross-platform
You can play it on PC, Mac, PS4, Xbox One, iOS, Kindle Fire HDX, and Android.
Pro Character connections make for a compelling experience
Shadow of War uses the Nemesis system to create a more immersive and alive-feeling world. Thanks to it, orc leaders have names, ranks, titles, tribes they belong to, and most importantly, connections to other orc leaders.
For example, an orc leader might be at war with another orc leader. This conflict won't end until one of them dies. There are also orcs that are considered blood brothers, having unwavering loyalty to each other. Because of this, don't be too surprised if you ever get betrayed by one of your followers that's trying to do right by his blood brother.
Additionally, the leaders you fight will also develop connections with you. Orcs that you've killed or spared, may come back with scars, recalling your previous encounter and vowing to exact vengeance. Orcs that you've escaped from will mock you for being a chicken, and so forth. The gradual creation of this web of connections is very enjoyable and sometimes even more compelling than the game's main story.
Pro Addictive gear collection fuels your thirst for orc blood
As you kill orc leaders, they'll drop random quality gear items, ranging from common rarity every-orc weapons/armor to legendary rarity artifacts with unique names. Each item serves to improve your character, providing various stat increases and damage bonuses. You can also upgrade gear with gems or via challenges that usually involve killing orcs, bolstering your strength even further. On top of that, there are set bonuses for legendary items, giving you special abilities such as your hits applying explosive poison on regular enemies. It's very exciting seeing what gear piece an orc leader will drop once you lob his head off, causing you to constantly seek out new victims.
Pro Satisfying combat
Shadow of War gives one of the better feeling combat systems in recent times, allowing you to be either stealthy or go for direct confrontations.
If you choose to be stealthy, you can skewer unsuspecting orcs from behind with your dagger, drop onto them from a building while impaling them with your sword, or just pierce them from afar with your bow.
If you choose a direct confrontation, it's a really quick-paced and brutal showdown against your enemies with your chosen melee weapon. You weave combos against enemies, dodging, parrying, and countering enemy attacks, which ends in a devastating finishing move, resulting in a mutilated or decapitated orc.
Whichever method you choose, the combat flows really well and you always feel like a force to be reckoned with.
Pro You can lead an orc army and expand your own dominion
As part of the Nemesis system, you can recruit orc leaders after you've bested them in combat. Each one has his own unique strengths and weaknesses, so making the best possible army for conquering enemy territories might take a while.
For example, an orc leader can be completely immune to ranged attacks, but can take increased damage from explosions. You should take such an orc leader on assaults against fortresses filled with archers but be wary of the slightest hints of any bombs.
Once you've finished building a sizeable force, you can assault a fortresses. If you succeed in the assault, you'll take over a territory, allowing you to install your own orc leader as the ruler. With enough effort you'll gradually take over Mordor and its surrounding lands.
Shadow of War makes you feel like a recruiter, general, and a ruler, which is very empowering and a lot of fun.
Cons
Con Very short
For a $25 game, only having seven to eight hours of playtime among five episodes is pretty poor. Each episode is only 60-90 minutes long, whereas episodes in the other two games in the series were around three hours apiece. While the story itself is great, it is overall much, much shorter than season one and two, which may be a great disappointment to some.
Con Some choices will be biased towards Clementine
The whole reason season one and two existed was to tell the story of Clementine. She has grown into the beloved character of the franchise. This third installment in the series, however, has us playing as a new character named Javi. Clementine is still heavily involved the storyline, and this is where the issue arises.
Sometimes we are asked to make choices as Javi that involve Clementine. However, since we've built up a strong liking for Clementine over the past two games, it's way too easy to swing all choices in her favor - even if Javi wouldn't actually make those choices himself. This can be bit a immersion breaking and make for some rather biased decisions that make little to no sense in the actual context of the story.
Con Too many quicktime events
QTEs are used during action sequences, which is fine, but sometimes they are used in places where they are not needed, such as pushing a dumpster to block a doorway or connecting some wires. These unnecessary QTEs disrupt the pace of the story at best, and at worst, completely ruin immersion by having to repeat the same frustrating sequence over and over when you mess up.
Con Can get repetitive
The overall gameplay formula doesn't change much over the course of the game. You fight orcs, take over strongholds, upgrade your character, and collect blips on the world map. After a while it can start feeling like a grind, especially during long play sessions. This is made worse in the final stretch of the game where you have to fight through 20 consecutive stronghold battles without any story segments or exposition.
Con Unskippable cutscenes disrupt the flow of the gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.