When comparing Mirror's Edge vs PlayerUnknown's Battlegrounds, the Slant community recommends Mirror's Edge for most people. In the question“What are the best first-person games on Steam?” Mirror's Edge is ranked 20th while PlayerUnknown's Battlegrounds is ranked 37th. The most important reason people chose Mirror's Edge is:
The game's core mechanic is about traversing levels using wall-jumps, rolls and slides without losing momentum. It does a great job of creating a fluid sense of motion that you have complete control over.
Specs
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Pros
Pro Innovative, parkour-inspired, first-person platforming with excellent sense of motion
The game's core mechanic is about traversing levels using wall-jumps, rolls and slides without losing momentum. It does a great job of creating a fluid sense of motion that you have complete control over.
Pro Time trials
There are time trial bonus levels that are free of platforming sections and combat, just pure timed running missions.
Pro Unique, minimalistic art-style
Mirror's Edge is set in a world where a totalitarian government runs a city and tries to eliminate anything that stands out, such as the free-running protagonist. The levels are created minimalistic, mostly white with aggressively contrasting primary colors, to represent the oppressive nature and sterility of the world.
Pro Great soundtrack
The soundtrack's spacious ambient texture coupled with electronic beats and synthetic sounds supplement the game's otherworldly, contrasting setting. The complete soundtrack is available with the purchase of the game.
Pro Keyboard controls work quite well
Surprisingly (for an EA game especially) the keyboard controls are actually designed to work quite well.
Pro Awesome combination of looting, survival and combat
You start the game getting dropped from a plane where you parachute into a random point of the map. You got to loot to get as good gear/weapons as you can before the game forces everyone to converge to a location for an intense firefight.
Pro Great co-op
You can play in a squad of 2-4 and the teamwork makes the game infinitely more fun.
Pro Every match feels as fresh as the first one
Even though all matches start the same (with you dropping from a plane), chances are, you will rarely have the same experience twice.
Up to 100 people can join the server which is practically a 8x8km island. The choices you (and every other player) make from the moment you touch ground onward, will alter the course of the match in unexpected ways. Items are also randomly-generated, which means you never know what you'll find.
Pro Always keeps you on the edge
Managing to survive usually means that there's a relatively great time investment going, this increases the stakes of the game and keeps you on the edge at all times.
Pro Lots of different strategies you can take
The massive map, the great array of weapons, and the amount of different choices each player can make give you a great deal of strategies to follow to win the game. Even dropping from the plane to start the match is a choice that can greatly affect your possibilities of winning. Do you drop early to gain an edge over opponents? Do you drop close to the centre of the island in order to prepare for the final stages of the battle?
Even after dropping from the plane you can choose different strategies. You can play aggressive and try to hunt and kill other players, or you can bid your time, hide inside a building and wait for other players to kill each-other. The possibilities are endless.
Cons
Con Poor combat sytem
The combat system often feels out of place and definitely interferes with the flow of the gameplay.
Con Some people may experience motion sickness
In order to maintain its immersive nature, Mirrors Edge has virtually no UI, other than a small dot at the center of the screen. This should ward off motion sickness for most people, but be aware that if you're queasy, you might not feel too well after playing.
Con Still in early access
PlayerUnknown's Battlegrounds is still in early access and there might be issues and bugs that have not been fixed yet.