When comparing Undertale vs FTL: Faster Than Light, the Slant community recommends FTL: Faster Than Light for most people. In the question“What are the best low-spec PC games?” FTL: Faster Than Light is ranked 4th while Undertale is ranked 29th. The most important reason people chose FTL: Faster Than Light is:
The rougelike game design combined with the huge amount of choices that can be made in both encounters as well as ship management makes FTL a highly strategic game as you never quite know what the game is going to throw at you. There are many decisions that can be made in the game, such as what parts of an enemy ship to target (their shields, their weapons) or where to concentrate your defensive strategies, such as powering up an ion engine to run, or powering up ones shields to stay and fight. These choices can all effect the final outcome of the game, so it is up to the player to make the best decisions at their disposal. There are also many choices of ships to use and equipment layouts for each that can be tweaked. Depending on the ship used and what equipment is used or where it is place can greatly affect how the game will play out as well as how the game will need to be played. If choosing a fast ship with low shield power, it will be best to outrun a lot of encounters. Where as if choosing a slow ship with good gun capabilities and a high shield power, a good strategy would be to go in guns blazing for each encounter.
Specs
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Pros
Pro Incredible soundtrack
Just like the simple but pleasant graphics in the game, the music matches this with a retro-sounding score that fits right in with the art style. There are a lot of catchy tunes that only use a few sounds to make up memorable songs. The simplicity really adds to the charm, with some of the songs easily able to get stuck in your head for days at a time. It's nostalgic enough for older gamers who grew up in the early eras of gaming, while still having enough to pull in newer gamers who aren't as familiar with games from the 1980s and 90s. There's something here for everyone.
Pro Amazing characters
The characters in the game are written well, each with their own unique personalities. Some may be too shy, and will lower their hit points when you attack them in battle, just to avoid offending you. Others are deeply caring and do their best to help and protect their friends and family, including you as the player. Many of the characters are quite funny in their dialog and the unexpected choices they make throughout the story, including the ways they react to your choices. Almost every character is incredibly memorable and enjoyable to get to know better.
Pro Many interesting secrets to find
There are many secrets to discover in the game, like hidden mechanics that might take you by surprise. It may take a couple of playthroughs to find them all, but once you do, it may completely change how you see the story, the characters, and a lot more. There's a lot more to Undertale beneath its simple-looking surface.
Pro Your choices lead you down different story paths
Depending on your choices, your playthrough can change in drastic ways. If you don't want to kill enemies in battle, you can choose to have a dialog with them instead. Doing this consistently is basically a pacifist playthrough where you don't kill anyone, and characters respond to you in certain ways based on that. Or you can go for a genocide playthrough, which is basically what it sounds like, where you kill everyone you come across whenever you get the chance. This can have serious consequences, since the game does its best to make you feel bad about this approach, by having certain characters hate you. It's an interesting way to get to see the world and story from different angles.
Pro Allows for highly strategic gameplay
The rougelike game design combined with the huge amount of choices that can be made in both encounters as well as ship management makes FTL a highly strategic game as you never quite know what the game is going to throw at you.
There are many decisions that can be made in the game, such as what parts of an enemy ship to target (their shields, their weapons) or where to concentrate your defensive strategies, such as powering up an ion engine to run, or powering up ones shields to stay and fight. These choices can all effect the final outcome of the game, so it is up to the player to make the best decisions at their disposal.
There are also many choices of ships to use and equipment layouts for each that can be tweaked. Depending on the ship used and what equipment is used or where it is place can greatly affect how the game will play out as well as how the game will need to be played. If choosing a fast ship with low shield power, it will be best to outrun a lot of encounters. Where as if choosing a slow ship with good gun capabilities and a high shield power, a good strategy would be to go in guns blazing for each encounter.
Pro Stress free timely decision making
The game can be paused at any time, which allows for one to contemplate their next move in the game. This makes for a less stressful experience since one can leisurely make their decisions without it impacting the gameplay.
Pro Great touch controls
Even though the game was designed to be played with a keyboard and mouse originally the touch controls work exceptional well. Some could argue better that keyboard and mouse. The gameplay and design lends itself very well to the touch screen, which makes playing the game a joy on iOS.
Pro Has modding support
There are multiple mods available for FTL that can greatly change up the gameplay and looks of the game. This adds a lot of replayability to the title.
Pro Morality based decisions
The game works a lot like a text adventure in a roguelike wrapper. The decisions asked of the player during this adventure can affect much of the stories plot, making for an interactive story through choices such as telling aliens you are a god in order to potentially receive less trouble in your encounter with them, to abducting aliens in order to sell them for a profit. One choice may appeal to the player more than another, it also provides a way to role play as a morally bankrupt space captain. All in all though this is all up to the player, which can be really fun to see what may happen.
Pro iOS version includes extra content over the PC version
The PC version of the game had extra DLC that one could pay for to extend the games gameplay. This content is included in the iOS version for the singular price of $9.99. So could be argued the iOS version is the better deal for the price.
Cons
Con Replaying can be a chore
The first time going through the game it's a nice experience, especially when you know nothing about the characters, story, mechanics, etc.. By your next playthrough, you already know all the jokes and plot points. Even when taking a new route, it can take a while for you to notice anything different from one playthrough to the next, making things feel like a drag.
Con The visuals could be better
Much of the game is plain-looking with simple graphics, but sometimes the visuals are just awful. The pixel art can be charming for some players, though it's hard to ignore when certain areas are barren or have ugly textures. It's notable that a single person created the whole game; it would have been nice if they'd had more time or resources to clean up some of the visual problems.
Con Community
The community is not very mature. That's all.
Con Punishes you for playing an RPG game like you would normally do
Remember when you accidentally killed that monster? Well, we're going to make you hate yourself for it.
Con Not suitable for small phones
There is a lot of valuable information shown on the screen. This amount of info (and resultant impact on decision-making) is what makes the game so fullfilling. The downside is that there is no way you could easily track all of the information on a small phone. iPads or other larger screens are strongly recommended for this game.
Con Can be pretty difficult
The amount of choices to be made (many not being good ones) and the randomization of the game makes for a situation that may be too difficult for some. This is not a game that you will beat in one play session nor 10, it takes a lot of time to get in a good run that results in winning, which some people may not have patience for.
Con Lackluster interface on iPad
The weapons panel often covers up vital information on ones crew health. The problem being that this panel needs to be on screen when in a battle, which is also the exact time that crew health is very important.
Con Late game battles are long and boring
In the later parts of the game battles are very long which can make for a bit of a boring experience, especially for those that would rather be exploring than spending so much time on battles.