When comparing The Typing of The Dead: Overkill vs Super Meat Boy, the Slant community recommends Super Meat Boy for most people. In the question“What are the best games that will work on a laptop with only keyboard controls?” Super Meat Boy is ranked 8th while The Typing of The Dead: Overkill is ranked 14th. The most important reason people chose Super Meat Boy is:
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Specs
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Pros
Pro Actually requires some strategy
While words per minute type counts for a lot in the game, the player does need to keep track of what mutants are moving faster towards them and plan out attacks accordingly. This means that the player needs to access the situation to then type out the word or words for the mutant they deam the most immediate threat. This makes for a lot of fun as it requires some skill with gaming by judging what the game is throwing at you, which can be a lot.
Pro Play through iteration is fast
When you die, you spawn quickly to try again. Many games draw out the death, and have to reload. Super Meat Boy immediately re-spawns you so you waste no time.
Pro Forgivingly tight controls
The addition of a "run" button adds a lot of depth to levels, keeping the run-jump-repeat loop more interesting. The characters have acceleration as well, which demands finesse.
Pro Large number of levels
This is not a game you are going to complete in an afternoon. With 240 levels scattered across 7 worlds there is a lot to play in the game.
Pro Unique visual style
As is typical of Ed McMillen's games, it looks like nothing else out there. The art style is 2D based but heavily unique with a vector graphics cartoony look.
Cons
Con Poor graphics
Originally released for the Dreamcast, this game does show its age. While this is a port of the Wii version,simply the graphics look poor. Textures and models look pretty poor, though that does mean the game is not that demanding, so is good for people with low end hardware.
Con Cut-scenes lack polish
Between the games gameplay are cut-scenes that fill the player in on the evolving story, sadly the artwork and polish for these cut-scenes shows quite a bit that this is an indie game made by two people as they are a bit unrefined.