When comparing Life is Strange: Before the Storm vs The Escapists 2, the Slant community recommends Life is Strange: Before the Storm for most people. In the question“What are the best indie games on PS4?” Life is Strange: Before the Storm is ranked 15th while The Escapists 2 is ranked 22nd. The most important reason people chose Life is Strange: Before the Storm is:
Much like in the first game, Before the Storm features several choices throughout the game that have an impact on future plot points across the three episodes. How these choices end up impacting the ending are debatable, but there are still a myriad of choices that change the outcome of a single playthrough, such as Chloe's decision to handle certain sums of money, or whether or not she's willing to accept her mother's unlikable new boyfriend. Chloe and Rachel's interactions can also be limited to friendship or expanded into a romantic relationship through player choice.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Choices have consequences
Much like in the first game, Before the Storm features several choices throughout the game that have an impact on future plot points across the three episodes. How these choices end up impacting the ending are debatable, but there are still a myriad of choices that change the outcome of a single playthrough, such as Chloe's decision to handle certain sums of money, or whether or not she's willing to accept her mother's unlikable new boyfriend. Chloe and Rachel's interactions can also be limited to friendship or expanded into a romantic relationship through player choice.
Pro Improved writing over the first game
The original Life is Strange suffered from some instances of awkward lines that sounded like a middle-aged adult trying to emulate how teenagers speak; thankfully, Before the Storm has a much clearer, down-to-earth script that helps the characters sound more authentic and real. Rachel's use of "hella" is more amusing this time around, as it gives context as to why Chloe picked up on it and used it frequently in the first game. Overall, each of the characters in the game are more well-rounded across the three episodes thanks to the smooth writing.
Pro Great soundtrack
Daughter, the indie folk band from England, worked on the tracks for Before the Storm, pulling together many of the game's great moments with thoughtful acoustic tunes and moody piano tracks. The more upbeat, hopeful tracks fit in incredibly well with Chloe's adventurous scenes with Rachel, giving a sense of wonder as the two explore Arcadia Bay together. One song in particular, 'All I Wanted', is a memorable, catchy folk track that captures the feeling of Chloe and Rachel supporting one another through their struggles, which is what Life is Strange: Before the Storm is all about.
Pro Chloe is more likable this time
In the first Life is Strange, many players complained that Chloe was insufferable and selfish as Max's best friend, complaining in order to have more of her time when she might not have deserved it. This time around, watching the events of Before the Storm unfold from Chloe's eyes is enjoyable, largely thanks to how easygoing she is with Rachel--for the most part--and how far she's willing to go to sacrifice for her throughout the plot. Chloe makes dorky jokes that don't always land and back-talks school staff at Blackwell Academy with harmless ease, making her a much warmer, sillier character compared to her prickly, temperamental self in Max's adventure.
Pro Encourages experimentation and creativity
There is no right or wrong way to do anything, and it's entirely a risk vs reward scenario for anything you want to try. You are only limited by your creativity in escaping, as each prison has almost endless possibilities and encourages the player to make the best use of their inventory and be creative in handling every situation.
Bed sheets can be used to cover cell windows from the prying eyes of guards, desks can be moved to reach out of reach vents, crafted tools can be used for various purposes such as breaking through walls or doors, and shovels can be used to dig holes. You can try to sneak around guards, or opt to hide in vents until they're out of sight. If you're feeling especially brave, you can even attempt to fight the guards and take their keys allowing easier access around the prison.
Pro Good balance of game systems make for a rewarding simulation
Taking action in the game uses up your stamina, so you'll still have to make time for things like eating and sleeping if you want to have energy for things like digging through walls, fighting other inmates, or cutting through vents and gates.
Items such as shovels and cutters have limited durability, so they can't be used endlessly. Raw materials can be found around the prison to craft items, or you can buy items from fences using money earned by running fetch quests for other inmates. No matter how you acquire them, crafting materials and finished goods are limited so you'll have to use your items wisely.
Time is an important factor that has to be managed too, with certain activities having to be done at certain times. This limits the amount of time you have to roam the prison, since you have to show up for meal times and roll calls. Free time can be used to craft, roam the prison to determine the guard patterns, or finally put your ultimate escape plan into action.
Juggling each and every one of the various aspects of the game results in a very deep and rewarding simulation experience.
Pro Solid progression of difficulty
The difficulty increases as you progress, with each prison becoming just a little more intricate and more challenging to escape from than the previous. The prisons themselves get more complex with more obstacles to overcome such as tougher guards which results in more ways things can go wrong. The progress feels good and natural, as you're always building on what you learned in previous prisons to escape from the newest one.
Pro Great pixel art style for retro fans
If you enjoy a more retro style, then this game is pure eye candy. Simple but charming, the pixel art is colorful, with the sprites having a nice variety in animations when they're shoveling, searching, running around, fighting, or partaking in any kind of activity that would require movement. The tile sets for the game world are nicely detailed, colored and shaded. You won't get tired of looking at the same tiles over and over due to the sheer amount and variety of the art assets created for the game.
Pro Lots of replayability
No two games will play out alike. Each prison is an open sandbox, so it's definitely not a linear experience with a defined escape blueprint. Prisons can be replayed over and over to beat your previous time, measured in how many in-game days it took you to escape, which leaves plenty of room for trying new things on each successive playthrough.
Pro Co-Op multiplayer mode adds a new depth to gameplay
Working together creates a whole new experience with loads of possibilities. In co-op mode, you play with up to 3 teammates either online or locally as you work towards escaping the prison together. This adds a whole new dynamic to gameplay as working together creates experiences that just aren't possible when playing solo. Someone could distract the guards, while another searches rooms for crafting materials. One player could run around collecting items, while another scopes out the guard's patrol patterns. Some can complete quests to collect money while others are working on digging tunnels.
Pro A couple of alternative prisons add a change of scenery
Tired of bricks, cold floors, and cement cells? For those who want a change of scenery, there is a prison set in the wild west, and even a futuristic space prison. This adds a little bit of variety to the look of the game while keeping the same gameplay mechanics. It's a nice touch and gives your eyes a break from staring at the same tilesets over and over.
Cons
Con Third episode falls flat in some areas
Life is Strange: Before the Storm is an all-around stand-out title, with the first and second episodes building up to an impactful third installment that feels lacking in certain aspects. Without getting into spoilers, there are a few plot holes that aren't wrapped up by the end, and much of the tension in the episode falls flat because of these glaring holes that none of the characters bother to address.
Con Feels more like a prologue to be played before the much better prequel
Con Limited exploration
With much of the focus on the storytelling, it's still unfortunate that Chloe can't leave the designated story areas without turning around and repeating the same line about how she's supposed to focus on her objective. The limited areas to walk around in are understandable, yet disappointing, with missed opportunities for Chloe to walk down the street from her home and see what her neighbors are up to, or for her and Rachel to hang out in more places around Arcadia Bay together.
Con Getting caught by guards can be overly punishing
It's frustrating when you spend several hours grinding quests for other inmates, collecting items, crafting, and carefully planning your escape, only to get caught by guards and lose all your items or killed. This effectively means you have to start over, wasting hours of your own time and days of in-game time.
Con Can feel grindy at times
Running around doing fetch quests for other inmates, or searching for crafting materials for hours on end can get stale after a while.
Con Tutorial doesn't cover much
The tutorial will only walk you through the barest of basics, resulting in the player having to learn the game's various mechanics on their own.