When comparing Transistor vs Grim Dawn, the Slant community recommends Transistor for most people. In the question“What are the best singleplayer games on Steam?” Transistor is ranked 65th while Grim Dawn is ranked 97th. The most important reason people chose Transistor is:
The soundtrack is mostly a type of electronic music called "trip hop", which is heavily influenced by jazz, punk and soul. Most of the songs are very mellow and have a melancholic feel to them, giving Transistor's cyberpunk world a very distinct and memorable feel.
Specs
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Pros
Pro Beautiful soundtrack
The soundtrack is mostly a type of electronic music called "trip hop", which is heavily influenced by jazz, punk and soul. Most of the songs are very mellow and have a melancholic feel to them, giving Transistor's cyberpunk world a very distinct and memorable feel.
Pro Excellent narration
Transistor uses narration to move its story along with the help of a talking sword. While it may seem strange at first, it really gives substance to an otherwise empty feeling world. The soft voice of the sword is also pleasing to listen to. If you ever feel like the sword is too talkative, you can disable the narration.
Pro Awesome hack and slash action with an interesting twist
Transistor is primarily an action RPG, but it has turn-based combat elements. You can use the ability ()Turn to pause time, which allows you to plan out your moves. This adds strategic depth to the combat, giving you ways to quickly take out all enemies or to get out of a tight situation. It's very fun to use and feels really unique.
Pro Deep customization that rewards imagination and strategy
In Transistor you'll get abilities called Functions(). They have three primary effects: the active effect, the upgrade effect, and the passive effect. These effects can be combined to produce really fun to use skills.
For example, the Get() active effect pulls an enemy close to you. If you add the Bounce() upgrade effect, it will jump to more enemies, pulling them all to you. If you add the Crash() upgrade effect, the enemies pulled will also fall asleep.
The game can be beat with simple combos that don't require much setup or strategy, but thinking up great combinations feels rewarding.
Pro Complex leveling system with thousands of possible builds
Basically you choose 1 class and select skills as you level up. At level 10 you can select a second class, which already gives you 5x5=25 character type possibilities.
Each character has dozens of skills, plus you have this additional passive skill tree that you unlock through cleansing shrines. Then there is item customization with crafted "modifiers", adding additional unique stats and skills that you can use, all this adds literally to thousands / millions of character possibilities.
Do you want to use a double weapon shooting lightning bolts? You can do that. Do you want to summon your creatures and support them with fireballs? You can do that as well, you can push it wherever you want.
Pro Great homage to old school ARPGs
This game is very dark, and grim. It harkens back to games like Diablo 2 or Titans Quest. While other ARPGs have come out since then, none have hit all the marks of what fans of the genre have been asking for. For those that wish for an updated version of Diablo 2, Grim Dawn is the game for them.
Pro Exploration
Pro Highly modifiable
Relevant in modern gaming because the community can keep products like this fresh and varied, even if the developers eventually decide to slow down their updates (which they have not!). The possibilities are great with modding, while the experiences in Diablo 3 and Path of exile are a lot more static.
Pro Drop-in co-op (online and local)
Co-op is pretty convenient as players can drop in and out of your gaming session at any time. This way there is no wasted time jumping out of ones game in order to find players to play with.
Cons
Con Very simple story
The story focuses too much on the revenge plot and too little on the characters themselves. Even the ending wasn't a particularly satisfying, leaving way too many unanswered questions.
Con Only some builds are fun
There is a definite meta, with superefficient vs non-viable builds.
It's easy to mess up a build, and attribute and spec-bar points are non-respeccable (you can use a cheat editor, but devs want you to reroll a new char).
Con Difficult to move when fighting, especially when you are ranged
Con Static pre-rendered levels
This may cut down on replayability a bit as all the levels in the game are pre-rendered, meaning that each playthrough will have the exact same layout, making for something that can get tiring and too familiar. Similar games have gone with randomized levels, which can keep the game fresh. While Grim Dawn is meant to be a throwback to earlier games in the genre, some newer features found in more recent released would have been welcome.
Con Lots of trips to town
The majority of loot in the game can be useless, with odd stat restrictions or repeats of vendor items. This means the user will need to make many trips into town to sell it all off in order to have room for even more loot they will not necessarily need.