When comparing Limbo vs Middle-earth: Shadow of Mordor, the Slant community recommends Limbo for most people. In the question“What are the best games on Linux?” Limbo is ranked 5th while Middle-earth: Shadow of Mordor is ranked 82nd. The most important reason people chose Limbo is:
Since there are no cutscenes or loading screens, Limbo makes you fully immerse yourself in the puzzles and atmosphere of the game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Immerses the player fully
Since there are no cutscenes or loading screens, Limbo makes you fully immerse yourself in the puzzles and atmosphere of the game.
Pro Does not become frustrating even if you die a lot
Most players die a lot in Limbo. fortunately this does not translate to a frustrating experience while playing the game. If you die from a trap, the game immediately reloads and takes the character right before reaching that very same puzzle. This way you can try again immediately and find a solution.
Pro Quite addictive
Limbo manages to keep your attention all throughout the game by consistently presenting new, interesting things for you to solve. It starts out simple, but increasingly gets more intricate and grows into smart multi-part puzzles.
Pro Unique black and white aesthetic
Limbo uses (what was once) a very unique monochromatic color scheme to give an atmospheric feel.
Pro Good for people who don't want to waste too much time on a game
Being a relatively short game (five or six hours long), it's perfect for people who love interesting puzzle games that don't overstay their welcome.
Pro Astonishing sound design
The sound design is simply great. Even though there's virtually no soundtrack to speak of, the sound effects do a great job of creating the perfect atmosphere in which the players immerse themselves.
What's more is that if you pay close attention to the sound cues while solving a puzzle, you will find out that the sound effects are quite helpful in reaching your objective.
Pro Manages to communicate circumstance and casualty in a unique way
Being completely devoid of text, dialogue, and explanation Limbo manages to communicate circumstance and casualty to the player in a simple way not found in other games.
Having a game completely devoid of those three things is hard but Limbo manages to pull it off perfectly.
Pro Artistic puzzle
Limbo has very unique environment with highly creative puzzles that offer a great experience with monochrome, b/w and other dim colors.
Pro Mind control mechanic that adds depth to tactics
Players can mind control orcs to call upon them in battle, turning a one-vs-many battle, into a more evenly balanced showdown. You can even use your makeshift allies as fodder, allowing you to sneak up on unsuspecting enemies in the heat of battle and take them out instantly. It's up to you to decide when and how to use the orcs, giving the battles a decent amount of tactical depth.
Pro Great stealth combat mechanics
In Shadow of Mordor there are various ways you can kill enemies while staying unnoticed. You can simply sneak around by staying low, breaking line of sight behind walls and carts, backstabbing orcs when you sneak up on them. You can climb walls and traverse building roofs, dropping onto unsuspecting orcs while impaling them. You can even use supernatural abilities or wait for nightfall to make you even stealthier. All of this coupled with Shadow of Mordor's very smooth controls, makes being stealthy really enjoyable.
Pro Enjoyable preparation element
Bosses in this game have different immunities and weaknesses to in-game skills. For example, a boss can be immune to takedowns, but can also be vulnurable to fire, so it's best to have a flame-infused weapon ready to fight him effectively.
This makes preparation very important to succeed, sometimes even requiring you to mix up your playstyle and fighting methods. Because every enemy requires a different approach, it can help the gameplay stay fresh for a longer time.
Pro Entertaining combat
Shadow of Mordor has very fast-paced combat, allowing you to have exciting fights with groups of orcs. You parry, you counter, you roll, and you slash away at the orcs with your sword. You even have supernatural abilities that give you an edge in a bad situation.
For example, after stunning an enemy with Wraith Stun, you can perform a devastating combo that kills the enemy. The same ability can be upgraded to affect every enemy in an area, so it can also be used to escape losing battles or exact justice on all of them.
Regardless of your methods, you always feel like the dominant force, which makes it all the more satisfying to ruthlessly skewer helpless orcs.
Cons
Con Ending comes somewhat abruptly
There's little lead up to the ending so it comes a little too suddenly and unexpectedly.
Con May be too dark for children
The game, by design, has the main character dying quite a bit, often very gruesomely, and so may not be appropriate for younger players.
Con Somewhat short
Limbo can be finished in about 5-6 hours on average.
Con Has some pacing issues
The first half of the game is filled with interesting creatures that you as a player encounter on the journey. While in sharp contrast, the second half of the game takes place in a deserted industrial area devoid of any lifeforms and even though puzzles become more and more interesting as you approach the end of the game, this sharp contrast between the two halves of the game creates some serious pacing issues.
The pacing issues are even more evident as you reach the ending, which while good comes quite unexpectedly.
Con Keyboard controls not that good
Movement is locked to the arrow keys instead of wasd.
Con Progressing through the storyline can be confusing
While excessive hand-holding in games is bad, you might get lost in this game with no idea what to do next. This is mostly because the game almost never tells you what you should be doing, so it's up to you to find out, which can sometimes result in you aimlessly running around an area for up to an hour. Anyone looking for a more directed experience might not like Shadow of Mordor that much.
Con Unskippable cutscenes interrupt gameplay
Every time an orc leader enters the screen, there is an unskippable cutscene where he rambles a bit, focusing the camera on him and halting combat until the cutscene ends. This usually happens as you're fighting another enemy, potentially disrupting your rhythm, which can be really frustrating, especially if mess up your combo or take an unnecessary hit after the cutscene.
Con Extremely repetitive
The game can begin to feel like a chore after 3 hours. Every area has the same missions, requiring you to unlock towers, kill/dominate that orc, or defend/attack a base. There isn't much change over the course of the game, so it can feel pretty disappointing if you're expecting more variety.