When comparing Child of Light vs Transistor, the Slant community recommends Transistor for most people. In the question“What are the best games on Steam with a rich story?” Transistor is ranked 23rd while Child of Light is ranked 52nd. The most important reason people chose Transistor is:
The soundtrack is mostly a type of electronic music called "trip hop", which is heavily influenced by jazz, punk and soul. Most of the songs are very mellow and have a melancholic feel to them, giving Transistor's cyberpunk world a very distinct and memorable feel.
Specs
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Pros
Pro Mix of real time and turn based battles
The combat system is an interesting mix of real time and turn based battles.
Pro Balanced RPG mechanics
Child of Light strikes a good balance of RPG systems and options.
Pro Enjoyable hand painted art style
Child of Light uses an interesting hand drawn art style for its graphics, something that definitely gives it an appeal to the eyes.
Pro All text is written in rhymes
Pro Beautiful soundtrack
The soundtrack is mostly a type of electronic music called "trip hop", which is heavily influenced by jazz, punk and soul. Most of the songs are very mellow and have a melancholic feel to them, giving Transistor's cyberpunk world a very distinct and memorable feel.
Pro Excellent narration
Transistor uses narration to move its story along with the help of a talking sword. While it may seem strange at first, it really gives substance to an otherwise empty feeling world. The soft voice of the sword is also pleasing to listen to. If you ever feel like the sword is too talkative, you can disable the narration.
Pro Awesome hack and slash action with an interesting twist
Transistor is primarily an action RPG, but it has turn-based combat elements. You can use the ability ()Turn to pause time, which allows you to plan out your moves. This adds strategic depth to the combat, giving you ways to quickly take out all enemies or to get out of a tight situation. It's very fun to use and feels really unique.
Pro Deep customization that rewards imagination and strategy
In Transistor you'll get abilities called Functions(). They have three primary effects: the active effect, the upgrade effect, and the passive effect. These effects can be combined to produce really fun to use skills.
For example, the Get() active effect pulls an enemy close to you. If you add the Bounce() upgrade effect, it will jump to more enemies, pulling them all to you. If you add the Crash() upgrade effect, the enemies pulled will also fall asleep.
The game can be beat with simple combos that don't require much setup or strategy, but thinking up great combinations feels rewarding.
Cons
Con Story and experience may not stand out
The users experience of the game may not truly stand the test of time as the story feels a bit too familiar, having a feel of been there done that.
Con Very simple story
The story focuses too much on the revenge plot and too little on the characters themselves. Even the ending wasn't a particularly satisfying, leaving way too many unanswered questions.