When comparing Minecraft vs 80 Days, the Slant community recommends 80 Days for most people. In the question“What are the best games to introduce to someone who has never played video games?” 80 Days is ranked 6th while Minecraft is ranked 8th. The most important reason people chose 80 Days is:
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Specs
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Pros
Pro Great creativity tool
If you prefer building, creative mode is the way to go. It immediately gives you unlimited blocks, the ability to fly, and immortality. This allows you to easily build anything you want without worrying about height or enemies. Things like giant castles, villages, roller coasters, and even unique builds such as the Enterprise from Star Trek. You can really let your creativity loose.
Pro Randomly generated worlds and distinct locations keep the gameplay fresh
Each new world is randomly generated, making for a different experience every time. There can be plains, rivers, beaches, ravines, giant mountains, hidden villages, and a lot more.
There are also 38 biomes, which includes snow, desert, forest, swamp among others. Each one has its own set of unique blocks, plant life, and creatures.
You won't get tired of exploring above ground or underground because every location will seem new and exciting.
Pro Amazing extended community
The community surrounding this game is huge due to its popularity. There are lots of servers and projects revolving around it that allow for so many different choices in how one wants to play and who they want to play with. From crafting guides/videos, themed servers and YouTube play sessions, there is enough out there to help one find what they are looking for.
Pro Local multiplayer option for when there is no internet
Minecraft can be played by 4 players locally via splitscreen. This makes it a great way spend time with your friends and family when you don't have access to the internet.
Pro Branching story that will take multiple playthroughs to experience it all
The way the game plays out there are many story options that will be triggered due to previous choices in the game. Being that it branches out like this it will take many playthroughs to experience all of the stories options.
Pro Heavily focused on reading
Pretty much a visual novel, 80 Days should interest anyone who enjoys reading and makes for a great introduction to the visual novel genre due to it being spearheaded by a big name in text adventure fiction, Jon Ingold.
Pro Supports portrait and landscape play
80 Days allows for the user to play in portrait or landscape, making for a good game across tablets and phones.
Pro Does not need internet connection to be played
80 Days does not need the device it is being played on to be connected to the internet to be played, which makes for a good game during air travel as well as other places where one does not have an internet connection.
Pro Stylish design based on Jules Verne
With the Steampunk motif and the way that the game transitions, users can see that a lot of style and imagination was used in the creation of the game. Being that it is based off of Jules Verne's novel "Around the World in 80 Days", fans of the author should find a lot to like here and those new to the author should be able to find something they like being that it is an established classic.
Pro Uncovered routes stay uncovered on next replay
Once completing a playthrough the routes that were uncovered will stay uncovered for the next playthrough, thus helping the player chart better courses the more they play the game.
Pro Very replayable
With the vast swath of options in 80 Days players will be hard pressed to replay the same scenarios more than once.
Cons
Con Steep and time-consuming learning curve
Learning what items are needed to craft takes quite a bit of knowledge and time. There are guides and videos online that can help with this, but not much in-game that helps the player know exactly how and what to craft.
Con Lack of meaningful story mode
There is no story mode in Minecraft: there is only a create mode or a survival mode. Neither, however, supply any kind of story or background as regard what is going on in the game.
Con Still involves killing other things
In order to progress through the game and craft items, players will need to kill other things such as skeletons, zombies and monsters which may not be seen as child-friendly or can result in frightening situations.
Con Single playthrough is short
Lasting about 2 hours a single playthrough is pretty short, though with all the branching story triggers there is plenty of reason to play over and over again.
Con Unintuitive user interface
The inventory system in the game can be hard to understand at first and it can be difficult to control the scrolling of text in some areas.