When comparing Minecraft vs The Stanley Parable, the Slant community recommends The Stanley Parable for most people. In the question“What are the best PC games that don't revolve around killing people?” The Stanley Parable is ranked 10th while Minecraft is ranked 19th. The most important reason people chose The Stanley Parable is:
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great creativity tool
If you prefer building, creative mode is the way to go. It immediately gives you unlimited blocks, the ability to fly, and immortality. This allows you to easily build anything you want without worrying about height or enemies. Things like giant castles, villages, roller coasters, and even unique builds such as the Enterprise from Star Trek. You can really let your creativity loose.
Pro Randomly generated worlds and distinct locations keep the gameplay fresh
Each new world is randomly generated, making for a different experience every time. There can be plains, rivers, beaches, ravines, giant mountains, hidden villages, and a lot more.
There are also 38 biomes, which includes snow, desert, forest, swamp among others. Each one has its own set of unique blocks, plant life, and creatures.
You won't get tired of exploring above ground or underground because every location will seem new and exciting.
Pro Amazing extended community
The community surrounding this game is huge due to its popularity. There are lots of servers and projects revolving around it that allow for so many different choices in how one wants to play and who they want to play with. From crafting guides/videos, themed servers and YouTube play sessions, there is enough out there to help one find what they are looking for.
Pro Local multiplayer option for when there is no internet
Minecraft can be played by 4 players locally via splitscreen. This makes it a great way spend time with your friends and family when you don't have access to the internet.
Pro Discusses the illusion of choice in games
One of the main themes of the game is the illusion of choice that's presented in games. While a player can make a vast number of decisions in the game, the narrator reminds the player he can only make decisions that the game allows him to and how the game manipulates the player into making them. The narrator points out that not just common choices such as what path to take to get from point A to point B, how to approach a certain situation or what ethical choices are available are limited to the game's designers having thought of and implemented those aspects of the game, but decisions such as purposeful suicide, not taking action, disobeying instructions and even turning off the game are only there if the game allows them to be there.
Pro Exceptional narration
Excellently crafted, hilarious writing delivered by a well spoken, charismatic British narrator. Kevan Brighting has become somewhat of a cult success since the game due to its cult like status which just shows how deserving he is due to how well done the narration of the game is done.
Pro The game has a lot of different endings to find
There are numerous ending to the game that appear to play out even when the player makes the same choices as their last playthrough.
Pro Insightful commentary on state of game design
The game tackles topics such as ludonarrative dissonance, choice in games, narrative limitations, etc while mostly focusing on the relationship between the game and the player in terms of storytelling in a very meaningful, educated and entertaining way.
Pro Points out narrative limitations in games by encouraging breaking narrative structure through gameplay
The game encourages players to explore decisions that would change the meaning of the presented story. What if you took a left turn where the game asked you to take a right? What if you decided not to push a big red button needed to continue playing because you didn't agree with pushing the big red button? What if you died in a boss battle? How would that affect the narrative of the game?
The game rewards you for not following the "intended" narrative structure of the situation in order to point out how the structure is unavoidable in games as a whole. The process of attempting to break the structure can be highly satisfying in The Stanley Parable and can help you better notice limitations of narrative in other games.
Pro A few nods to other games can be seen throughout the game
References to other games including Half-Life 2, Portal & Minecraft can be found throughout the game.
Cons
Con Steep and time-consuming learning curve
Learning what items are needed to craft takes quite a bit of knowledge and time. There are guides and videos online that can help with this, but not much in-game that helps the player know exactly how and what to craft.
Con Lack of meaningful story mode
There is no story mode in Minecraft: there is only a create mode or a survival mode. Neither, however, supply any kind of story or background as regard what is going on in the game.
Con Still involves killing other things
In order to progress through the game and craft items, players will need to kill other things such as skeletons, zombies and monsters which may not be seen as child-friendly or can result in frightening situations.
Con More an interactive story than an actual game
The Stanley Parable is not much of a game in the strictest sense but more an interactive story or interactive "art".